The four phases of Spec-Driven Development
Four artifacts, four gates SPECIFY -> spec.md scenarios, requirements, acceptance, non-goals PLAN -> plan.md architecture, data models, risks, dependencies TASKS -> tasks.md atomic, ordered, verifiab
Four artifacts, four gates
SPECIFY -> spec.md scenarios, requirements, acceptance, non-goals
PLAN -> plan.md architecture, data models, risks, dependencies
TASKS -> tasks.md atomic, ordered, verifiable, file paths
IMPLEMENT -> code task by task, validated against the spec
What each phase is for
- Specify β the what. No implementation detail; capture what the system must do and how you'll know it does.
- Plan β the how. Where your stack and conventions enter. Reviewing it is where architectural mistakes die cheaply.
- Tasks β the steps. One atomic, verifiable task at a time beats "build the feature" by a mile.
- Implement β the code, checked against acceptance criteria written before any code existed.
The gates are the method
Each phase ends with a human review before the next begins. Skip them and you've got vibe coding with extra files. The artifacts exist to make review possible when errors are cheapest to fix.
It's a loop, not a line
Implementation reveals a gap in the plan; the plan reveals an ambiguity in the spec. Edit upstream, regenerate downstream. However your tool names the phases, the invariant is the loop.
Free cheat sheet: the whole method on a few pages β the loop, spec anatomy, EARS, right-sizing β SDD Cheat Sheet.
Go deeper: the full reference β every phase, the tool landscape, three walkthroughs β Spec-Driven Development: The Complete Guide.
Which phase does your team skip most β and has it burned you yet? π
Originally published by Dev.to WebDev. Aggregated on AIWithGhost for educational purposes β full credit and traffic to the original publisher.