Quick reminder: Stop putting heavy logic in Unity's Update()
If you are coming from pure script writing (like Python) to game engines, the Update() loop is a trap.πͺ€
Putting complex calculations there will destroy your framerate. If it doesn't need to happen every single frame, us
If you are coming from pure script writing (like Python) to game engines, the Update() loop is a trap.πͺ€
Putting complex calculations there will destroy your framerate. If it doesn't need to happen every single frame, use Coroutines or an external event manager.
π οΈYour players' CPUs will thank you.π»
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