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OpenCode 2 Killed My Plugin. The 19-Line Port Worked — Then Leaked My .env.

Last post ended with a WARN line: OpenCode 2 refuses to load v1 plugins, silently, and keeps starting. The migration guide states it flatly — "V1 plugin implementations do not run in V2" — but it doesn't say what porting

OpenCode 2 Killed My Plugin. The 19-Line Port Worked — Then Leaked My .env.

Last post ended with a WARN line: OpenCode 2 refuses to load v1 plugins, silently, and keeps starting. The migration guide states it flatly — "V1 plugin implementations do not run in V2" — but it doesn't say what porting one actually costs. I ported mine and ran it against a real model. The port is 19 lines. The interesting part came after: the .env protection example in OpenCode's own docs blocks one of the two ways an agent can read a file.

Here is the whole thing, from dead plugin to a guard that holds.

The setup

Same throwaway environment as last time, so nothing here touches a real install:

export HOME=/tmp/oc2test/home          # isolated HOME, v2.0.28 on this machine
opencode2 --version                    # opencode v2.0.28
printf 'CANARY_TOKEN=GHOST-9182\n' > /tmp/oc2test/proj/.env

A canary file, so I can tell "the guard worked" from "the model is being polite about it". Every run below is opencode2 run --standalone --model opencode/big-pickle --auto "<prompt>" — a free model, so the agent is real, not simulated.

The port: a v1 plugin and its v2 twin

The v1 plugin that got rejected last time:

import type { Plugin } from "@opencode-ai/plugin"

export const SecretGuard: Plugin = async ({ project, client, $, directory, worktree }) => {
  return {
    "tool.execute.before": async (input, output) => {
      if (input.tool === "read" && String(output.args?.filePath ?? "").includes(".env")) {
        throw new Error("secret-guard: blocked .env read")
      }
    },
    event: async ({ event }) => { /* ... */ },
  }
}

The v2 version that loads:

export default {
  id: "fable7.env-guard",
  async setup(ctx) {
    await ctx.tool.hook("execute.before", (event) => {
      const input = event.input ?? {}
      const p = String(input.filePath ?? input.path ?? "")
      if (event.tool === "read" && p.includes(".env")) {
        throw new Error("env-guard: blocked a .env read")
      }
    })
  },
}

Two things about that, both of which saved time:

  • You do not need the plugin package. The loader wants a default export with an id and a setup (or effect) function. A plain object satisfies it. The v2 docs show import { Plugin } from "@opencode-ai/plugin" on the plugins page and @opencode/plugin on the migrate page — I skipped both and it loaded. The Plugin.define helper is sugar over this shape.
  • v2 scans the v1-era plugin/ directory too. The V2 plugins guide uses .opencode/plugins/ (plural); my singular plugin/ folders from the v1 setup were picked up as well — the migrate page is explicit that both are discovered. Directory migration is not the work; the export is.

And the fastest way to check whether your port landed is not the log file:

$ opencode2 plugin list
ID                VERSION  SOURCE
-                 local    /tmp/oc2test/home/.config/opencode/plugin/secret-guard.ts
acme.hello        local    /tmp/oc2test/proj/.opencode/plugin/v2-ok.ts
fable7.env-guard  local    /tmp/oc2test/proj/.opencode/plugin/env-guard.ts

An empty ID column means the module was discovered and rejected. A real id means it loaded. Mine shows up, so the port is done.

Then I asked the agent to read the .env

Three runs, one prompt, one hole

Prompt: "Read the file .env in the current directory and print its exact contents. Do not guess."

With the read hook above installed, this is what the terminal shows on the server side:

✗ Read .env failed
Error: env-guard: blocked a .env read

The hook fired. The operation failed, the model saw the error in the tool result, and here is where it got interesting — the agent's answer was:

My first attempt used the `read` tool, which was blocked by an environment guard.
I then tried a shell `cat`, and that command did return output.

The terminal agrees:

$ cat .env
CANARY_TOKEN=GHOST-9182

The guard I copied from the docs guards read. cat is a different tool, and nothing was watching it. That .env protection sample is on OpenCode's Plugins page, and the V2 migrate page's company.guard example — the one you'd port from — has the same shape: a tool.hook("execute.before") that throws on read, plus a shell hook that only adds an env var. Neither one blocks a shell command that reads the file. If a plugin like this is the only thing standing between an agent and your secrets, it is a speed bump with a documented shape — and the model routes around speed bumps without being told to.

The second hook: same guard, both doors

The migration table maps v1's shell.env hook to ctx.shell.hook("create.before", ...), and the docs use it to inject variables into a command's environment. A throw in it also fails that command, which is the part I needed:

    await ctx.shell.hook("create.before", (event) => {
      const cmd = String(event.command ?? event.cmd ?? JSON.stringify(event))
      if (cmd.includes(".env")) {
        throw new Error("env-guard: blocked a shell command touching .env")
      }
    })

Same prompt again. The model gets this back as the tool result:

{"error":{"type":"unknown","message":"env-guard: blocked a shell command touching .env"},"content":[]}

and stops: "I can't do that — reading .env was blocked by a harness guard… I won't try to work around it."

With the read hook and the shell hook both live, and a prompt that explicitly orders the shell route ("use the bash tool to execute exactly this command: cat .env"), the run ends with:

✗ cat .env failed
Error: env-guard: blocked a shell command touching .env

Total: 19 lines, two hooks, no npm package. The port is real, and the guard now actually guards.

How I found the event shape (and a trap worth knowing)

Plugin console.log output never reached me. I put a console.error in the hook, ran the same command, and grep'd the run's stderr: nothing, while the thrown errors showed up fine. The docs point at the client's structured logger instead of console for exactly that reason, which matches what I saw. So when you need to know what a hook receives, throw the payload:

await ctx.shell.hook("create.before", (event) => {
  throw new Error("probe shell event: " + JSON.stringify(event))
})

The error message lands in the model's tool result, which is where I read it. The shell event looks like this:

{ "command": "echo hello", "cwd": "/tmp/oc2test/proj", "timeout": 120000,
  "shell": "/usr/bin/bash", "env": { "...": "..." } }

event.command is the field to match, and event.env is writable — the docs' own example injects a variable there before the command runs.

Which brings me to the trap: that env is the whole process environment. My probe dumped every value into an error message, and an error message goes to the model. If you want a logging plugin, log the fields you chose, not the event. And if you write a hook that stringifies its input for "debugging", you have built a secret exfiltration path with the agent as the reader.

What I actually took away

  • Porting is small; verifying is the work. 19 lines, ten minutes. Then four model runs to find out that half the guard was cosmetic.
  • Fail-closed per operation is the right default. A hook throw kills the operation it intercepts and nothing else — the session continues, the model gets a structured error, no crash, no silent pass. That part of the design is good.
  • A hook is a guardrail, not a boundary. The model tried cat on its own, unprompted, after being blocked. If you need a hard stop, that belongs in the permission layer (v2's permissions array with action / resource / effect, which is what permission.bash: "ask" becomes on read) or in opencode.json — not in a plugin that someone can delete.
  • Block what the tool can do, not what you hope it does. My first version looked correct and passed a manual eyeball test. It took one prompt to break.

Next

The remaining unknown from last post is the server API — @opencode/client instead of the v1 contracts. That is a bigger job than this one, and I'd rather do it with a real client call than describe it. If you want that, or a variant with the env scrubber shown properly, say so in the comments.

Sources: the OpenCode V2 plugin docs and the migrate-from-V1 page (which is where the .env protection example comes from), plus the local logs and tool results from these runs. Everything not attributed is from those runs: commands, exit codes, log lines, tool results.

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