I Spent 3 Months Building a Side Project Nobody Wanted. Here's What I'd Do Differently.
Last year I had what I thought was a killer idea for a developer tool. I spent 3 months building it — nights, weekends, the whole deal. Shipped it, crickets. Maybe 12 signups in the first month, and zero of them came bac
Last year I had what I thought was a killer idea for a developer tool. I spent 3 months building it — nights, weekends, the whole deal. Shipped it, crickets. Maybe 12 signups in the first month, and zero of them came back.
Sound familiar? If you're a developer who's ever built something nobody wanted, this post is for you.
The Mistake I Made
I fell into the classic "build first, validate later" trap. The idea felt so obvious to me that I assumed the market would agree. I didn't talk to a single potential user before writing the first line of code. I just... built.
Here's the thing — most developers I talk to make the same mistake. We're builders. We love solving problems with code. But we rarely stop to ask: is this problem worth solving?
What the Data Says
The numbers are brutal:
- 93% of startups fail, and 42% of those failed
- The average developer spends 6+ months building a side project that never gets traction
- Only about 7% of indie hacker projects gene
These aren't just statistics — they're a pattx.
What I'd Do Differently
1. Talk to 10 people before writing any c
Not your mom. Not your developer friends. Act: "How do you currently solve [this problem]?" and "How much does this problem cost you?"
If they can't articulate the pain, you don't have a business.
2. Run a structured validation before committing
This is where I wish I had a tool like ValidMyIdea. It runs your idea through AI-powered analysis — market size, competitor landscape, GO/NO-GO signal before you invest months ofwork.
Would it have saved me 3 months? Almost certainly. The tool flagged several of the exact issues I discovered the hard way.
3. Build an MVP in a weekend, not 3 month
If your idea can't be tested with a landing purs, it's too complex for a first validation.Ship ugly. Ship fast. See if anyone cares.
4. Measure the "very disappointed" metric
Sean Ellis's famous question: "How would you feel if you could no longer use this product?" If less than 40% say "very
disappointed," you don't have product-market vot.
The Real Lesson
Building is the easy part. The hard part is b developers, we need to get comfortable withthe uncomfortable work of validation — talking to users, analyzing markets, and sometimes killing our darlings before they cost us months of our lives.
I've since validated two more ideas before bufitable side project. The other I killed after a weekend of research — saving myself what would have been 4 months of wasted effort.
Both outcomes were wins.
Have you built something nobody wanted? What did you learn? Drop it in the comments — I think we all need to hear these stories more often.
Originally published by Dev.to WebDev. Aggregated on AIWithGhost for educational purposes — full credit and traffic to the original publisher.