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For game world models, the action labels are the bottleneck, not the video. What makes game data actually trainable? [D]

Most of the public story around game data and world models comes back to one thing: video is cheap, the action that caused each frame is not - vpt: about 2,000 hours of contractor play with keyboard and mouse recorded wa

For game world models, the action labels are the bottleneck, not the video. What makes game data actually trainable? [D]
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