Dev.to WebDev πŸ›  Dev πŸ‘ 0

Chameleon: Color puzzle: match the tile, eat every fly, beat the move count.

You are a chameleon on a tiled board. Step onto a colored tile and you take its color. A fly can only be eaten in exactly that color, and every step counts: fewer moves means more stars. The game holds 999 levels, meadow

You are a chameleon on a tiled board. Step onto a colored tile and you take its color. A fly can only be eaten in exactly that color, and every step counts: fewer moves means more stars. The game holds 999 levels, meadows of ten levels each, a daily challenge with one level a day, and an endless run. Later boards add slippery ice, crumbling tiles, portals, a bird that follows your route, fog that

How it works. We build this on a plain 2D canvas with no engine: the whole game is one game.js plus a folder of sound files, and the whole build is a single self-contained folder β€” no external requests, so the platform can cache and audit it.

How it ships. It goes out through the Playgama Bridge SDK, which means progress lives in bridge.storage and ads go through the platform's own calls. The same zip runs on the portal and on our own sandbox without a single change in game code.

Try it: https://playgama.ai/play/wds6cs2cg5xmao

Free, no signup, plays on a phone, interface in 14 languages.

πŸ“° Read the original article on Dev.to WebDev

Originally published by Dev.to WebDev. Aggregated on AIWithGhost for educational purposes β€” full credit and traffic to the original publisher.