Building Meu Acervo 3D: an open-source hub for 3D creators
I started Meu Acervo 3D to make it easier for 3D artists and game developers to discover assets across catalogs such as Sketchfab, Poly Haven, and ambientCG. The project also includes creator tools: a scene composer, GL
I started Meu Acervo 3D to make it easier for 3D artists and game developers to discover assets across catalogs such as Sketchfab, Poly Haven, and ambientCG.
The project also includes creator tools: a scene composer, GLB/GLTF optimizers, a PBR editor, and a Blender add-on. Personal library data stays in the browser, while each asset remains subject to its original sourceβs license.
Meu Acervo 3D is open source under the MIT License. Iβd love feedback, ideas, and contributionsβespecially from people trying the project for the first time.
Repository: https://github.com/luhmigon/Acervo-3D
First contribution idea: https://github.com/luhmigon/Acervo-3D/issues/2
Release v1.0.0: https://github.com/luhmigon/Acervo-3D/releases/tag/v1.0.0
What would make this project more useful for your 3D workflow?
Originally published by Dev.to WebDev. Aggregated on AIWithGhost for educational purposes β full credit and traffic to the original publisher.